Signal Flow

Signal Chain
Visual Diagrams

See exactly how audio moves through the SP-404MK2 — from pad hit to output. Seven configurations from dead-simple DRY routing to a fully wired live beat bank.

Colors
Bus 1
Bus 2 / Input
Bus 3/4 Master
DRY
Muted
1

DRY Signal Path

The simplest routing: pads play back directly through the master chain with no Bus 1 or Bus 2 effects. Everything is completely dry — what you recorded is exactly what you hear.

Basic
Pad Routing
Kick
Snare
HH
Bass
Bus 1
Bus 2
Both
DRY
Signal Flow
Pads
MIX
BUS 3
Comp
BUS 4
EQ
OUTPUT

Use DRY routing when you want total control over each pad — no shared effects coloring your sound. Great for pre-mixed samples or when you plan to add effects in your DAW.

Hip-hop beats with pre-effected samples, or any session where you want a clean export.

2

Bus 1 Reverb Send

Classic aux send routing. Orange pads are sent to Bus 1 (reverb), while other pads stay dry. Bus 1 output and dry pads both feed into the Mix node, then through the master chain.

Simple
Pad Routing
Kick
Snare
HH
Perc
Bus 1
Bus 2
Both
DRY
Signal Flow
BUS 1
Hall Reverb
MIX
BUS 3
Comp
BUS 4
Limiter
OUTPUT

Bus 1 behaves exactly like an aux send in a mixer. The reverb tail doesn't affect your dry pads — you get the best of both worlds.

Add space to snares and percussion without muddying kick drums or bass.

3

Parallel Buses

Bus 1 and Bus 2 run in parallel — each processes independently and both feed into the Mix node. Orange pads get reverb, green pads get delay. Neither bus affects the other.

Intermediate
Pad Routing
Kick
Snare
HH
Rim
Bus 1
Bus 2
Both
DRY
Signal Flow· Parallel mode
BUS 1
Reverb
BUS 2
Delay
MIX
BUS 3
Comp
BUS 4
EQ
OUTPUT

Parallel buses give you two independent effect groups. Think of it as two aux sends on a console — snares go to reverb, hats go to delay, and the kick stays completely clean.

Separate spatial treatment for different drum elements — rooms for snares, rhythmic delays for hi-hats.

4

Series Routing

Bus 1 feeds directly INTO Bus 2, creating a chain. The signal is processed by Bus 1 first, then that processed signal goes through Bus 2. Doubles up effects in sequence.

Intermediate+
Pad Routing
Kick
Snare
Clap
HH
Bus 1
Bus 2
Both
DRY
Signal Flow· Series mode
BUS 1
Reverb
BUS 2
Tape Echo
MIX
BUS 3
Comp
BUS 4
Limiter
OUTPUT

Series routing chains effects: Bus 1's reverb feeds into Bus 2's delay. You get reverb → delay in sequence. The order matters — swap them and you get delay → reverb, a completely different character.

Dub-style echo: reverb into delay creates deep, washy spatial tails perfect for reggae or ambient hip-hop.

In series mode, Bus 2 receives Bus 1's output — NOT the original dry signal. This means you're effecting the already-effected sound.

5

Live Beat Bank (90 BPM)

A full Bank A configuration for a live hip-hop set at 90 BPM. Kick and bass stay DRY for punch, snare gets Bus 1 reverb for room, hats get Bus 2 delay synced to tempo. Master chain: vinyl sim into compressor.

Advanced
Pad Routing
Kick
Snare
HH Cl
HH Op
Bass
Clap
Shaker
Sub
Bus 1
Bus 2
Both
DRY
Signal Flow90 BPM· Parallel mode
BUS 1
Room Reverb
BUS 2
Ping Delay
MIX
BUS 3
Vinyl Sim
BUS 4
Comp
OUTPUT

Keep low end DRY — kick, bass, and sub should never go through Bus 1/2. Effects on low frequencies create mud and phase issues. Only transient/tonal elements benefit from reverb and delay.

Live performance hip-hop set: clean low end hits hard, reverb gives snare a room, tempo-synced delay makes hats groove.

Set Bus 2 ping delay to 1/8th note at 90 BPM = ~167ms per tap. Use BPM Sync in the effect settings to lock it automatically.

6

MUTE BUS Isolation

The MUTE BUS technique: mute the dry pad signal so only the Bus 1 reverb tail plays. Hit the pad, then mute the dry signal — the reverb rings out in isolation. Used for dramatic effect transitions.

Advanced+
Pad Routing
Kick
Snare
HH
Verb↑
Bus 1
Bus 2
Both
DRY
Signal Flow
BUS 1
Long Reverb
MIX
BUS 3
Comp
BUS 4
EQ
OUTPUT

Hit [PAD 2] to trigger snare + reverb → then quickly press [MUTE] to silence the dry signal. The reverb tail rings out alone. This works because Bus 1 continues playing even when the source pad is muted.

Dub drops, breakdown transitions, or dramatic builds where you want pure reverb wash without the dry sound.

The dashed path in the diagram shows the muted dry signal. Only the Bus 1 reverb path remains active through Mix into the master chain.

7

Complete Inbound Chain

Full signal path from USB-C audio interface input, through Input FX processing, into pads, through buses, and out the master chain. Used for live sampling or processing external instruments.

Full Chain
Pad Routing
Rec A
Rec B
Loop
FX
Bus 1
Bus 2
Both
DRY
Signal Flow· Parallel mode
USB-C
Audio In
INPUT FX
Lo-Fi
BUS 1
Reverb
BUS 2
Delay
MIX
BUS 3
Vinyl Sim
BUS 4
Comp
OUTPUT

Input FX is applied BEFORE the signal reaches the pads — so whatever you sample already has that lo-fi processing baked in. This is intentional and powerful: you're sampling the processed sound.

Live instrument processing: guitar or synth comes in via USB-C, gets lo-fi treatment from Input FX, then gets split to pads with different bus treatments.

Input FX affects all incoming audio regardless of pad assignment. Use it for global character (lo-fi, saturation) not per-pad effects.